update wemos32matrix.h

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Verkehrsrot 2019-07-15 22:40:50 +02:00
parent 1a4dba3b46
commit 72e36eb554

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@ -15,15 +15,21 @@
#define LED_MATRIX_HEIGHT 16 // Height in pixels (LEDs ) of your display #define LED_MATRIX_HEIGHT 16 // Height in pixels (LEDs ) of your display
// Pin numbers work fine for Wemos Lolin32 board (all used pins are on 1 side of the board) // Pin numbers work fine for Wemos Lolin32 board (all used pins are on 1 side of the board)
// Explanation of pin signals see https://learn.adafruit.com/32x16-32x32-rgb-led-matrix/new-wiring
#define MATRIX_DISPLAY_SCAN_US 500 // Matrix display scan rate in microseconds (1ms is about 'acceptable') #define MATRIX_DISPLAY_SCAN_US 500 // Matrix display scan rate in microseconds (1ms is about 'acceptable')
#define LED_MATRIX_LATCHPIN 13 // Connects to LAT pin on display (Latch) #define LED_MATRIX_LATCHPIN 13 // LAT (or STB = Strobe)
#define LED_MATRIX_CLOCKPIN 32 // Connects to CLK pin on display (Clock) #define LED_MATRIX_CLOCKPIN 32 // CLK
#define LED_MATRIX_EN_74138 12 // Connects to EN pin on display (Output Enable) #define LED_MATRIX_EN_74138 12 // EN (or OE)
#define LED_MATRIX_LA_74138 14 // Connects to LA pin on display #define LED_MATRIX_LA_74138 14 // LA (or A)
#define LED_MATRIX_LB_74138 27 // Connects to LB pin on display #define LED_MATRIX_LB_74138 27 // LB (or B)
#define LED_MATRIX_LC_74138 25 // Connects to LC pin on display #define LED_MATRIX_LC_74138 25 // LC (or C)
#define LED_MATRIX_LD_74138 26 // Connects to LD pin on display #define LED_MATRIX_LD_74138 26 // LD (or D)
#define LED_MATRIX_DATA_R1 33 // Connects to R1 pin on display #define LED_MATRIX_DATA_R1 33 // R1 (or R0)
// CLK: The clock signal moves data bits from pin R1 ("red") in the shift registers
// LAT: The latch signal enables LEDs according to shift register contents
// Line Selects: LA, LB, LC, LD select which two rows of the display are currently lit
// OE: Output enable switches the LEDs on/off while transitioning from one row to the next
#define DISABLE_BROWNOUT 1 // comment out if you want to keep brownout feature #define DISABLE_BROWNOUT 1 // comment out if you want to keep brownout feature