M5stack display support (experimental)
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07d5b18cc1
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@@ -70,7 +70,7 @@ void dp_setup(int contrast) {
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tft.init();
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tft.setRotation(MY_DISPLAY_FLIP ? true : false);
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tft.setRotation(MY_DISPLAY_FLIP ? 3 : 1);
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tft.invertDisplay(MY_DISPLAY_INVERT ? true : false);
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tft.setTextColor(MY_DISPLAY_FGCOLOR, MY_DISPLAY_BGCOLOR);
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@@ -433,23 +433,26 @@ void dp_printf(uint16_t x, uint16_t y, uint8_t font, uint8_t inv,
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#if (HAS_DISPLAY) == 1
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oledWriteString(&ssoled, 0, x, y, temp, font, inv, false);
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#elif (HAS_DISPLAY) == 2
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uint8_t myfont;
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uint8_t tft_font, font_vScale;
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// map font oled -> tft
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switch (font) {
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case MY_FONT_SMALL:
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myfont = 6;
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case MY_FONT_STRETCHED: // 16x16 on OLED
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case MY_FONT_LARGE: // 16x32 on OLED
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tft_font = 4; // 26px
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font_vScale = 26;
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break;
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case MY_FONT_NORMAL:
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case MY_FONT_LARGE:
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myfont = 8;
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break;
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case MY_FONT_STRETCHED:
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myfont = 16;
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case MY_FONT_SMALL: // 6x8 on OLED
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case MY_FONT_NORMAL: // 8x8 on OLED
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tft_font = 2; // 16px
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font_vScale = 16;
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break;
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default:
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myfont = 8;
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tft_font = 2; // 16px
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font_vScale = 16;
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}
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tft.drawString(temp, x * tft.textWidth("_", font) / myfont,
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y * tft.fontHeight(font), font);
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tft.setCursor(x, y * font_vScale, tft_font);
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tft.printf(temp);
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#endif
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if (temp != loc_buf) {
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+5
-5
@@ -64,14 +64,14 @@
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#define TFT_RGB_ORDER TFT_BGR // Colour order Blue-Green-Red
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#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
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//#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
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#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
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#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
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#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
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#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-.
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#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
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//#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
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//#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-.
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//#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
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//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
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#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
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//#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
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#define SMOOTH_FONT
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#define SPI_FREQUENCY 40000000
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+5
-5
@@ -65,14 +65,14 @@
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#define TFT_RGB_ORDER TFT_BGR // Colour order Blue-Green-Red
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#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
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//#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
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#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
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#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
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#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
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#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-.
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#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
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//#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
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//#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-.
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//#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
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//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
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#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
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//#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
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#define SMOOTH_FONT
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#define SPI_FREQUENCY 40000000
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