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/*
MultiDelegate.h - A queue or event multiplexer based on the efficient Delegate
class
Copyright (c) 2019 Dirk O. Kaar. All rights reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __MULTIDELEGATE_H
#define __MULTIDELEGATE_H
#if defined(ESP8266) || defined(ESP32) || !defined(ARDUINO)
#include <atomic>
#else
#include "circular_queue/ghostl.h"
#endif
#if defined(ESP8266)
#include <interrupts.h>
using esp8266::InterruptLock;
#elif defined(ARDUINO)
class InterruptLock {
public:
InterruptLock() {
noInterrupts();
}
~InterruptLock() {
interrupts();
}
};
#else
#include <mutex>
#endif
namespace detail
{
namespace
{
template< typename Delegate, typename R, bool ISQUEUE = false, typename... P>
struct CallP
{
static R execute(Delegate& del, P... args)
{
return del(std::forward<P...>(args...)) ? !ISQUEUE : ISQUEUE;
}
};
template< typename Delegate, bool ISQUEUE, typename... P>
struct CallP<Delegate, void, ISQUEUE, P...>
{
static bool execute(Delegate& del, P... args)
{
del(std::forward<P...>(args...));
return !ISQUEUE;
}
};
template< typename Delegate, typename R, bool ISQUEUE = false>
struct Call
{
static R execute(Delegate& del)
{
return del() ? !ISQUEUE : ISQUEUE;
}
};
template< typename Delegate, bool ISQUEUE>
struct Call<Delegate, void, ISQUEUE>
{
static bool execute(Delegate& del)
{
del();
return !ISQUEUE;
}
};
};
template< typename Delegate, typename R = void, bool ISQUEUE = false, uint32_t QUEUE_CAPACITY = 32, typename... P>
class MultiDelegatePImpl
{
public:
MultiDelegatePImpl() = default;
~MultiDelegatePImpl()
{
*this = nullptr;
}
MultiDelegatePImpl(const MultiDelegatePImpl&) = delete;
MultiDelegatePImpl& operator=(const MultiDelegatePImpl&) = delete;
MultiDelegatePImpl(MultiDelegatePImpl&& md)
{
first = md.first;
last = md.last;
unused = md.unused;
nodeCount = md.nodeCount;
md.first = nullptr;
md.last = nullptr;
md.unused = nullptr;
md.nodeCount = 0;
}
MultiDelegatePImpl(const Delegate& del)
{
add(del);
}
MultiDelegatePImpl(Delegate&& del)
{
add(std::move(del));
}
MultiDelegatePImpl& operator=(MultiDelegatePImpl&& md)
{
first = md.first;
last = md.last;
unused = md.unused;
nodeCount = md.nodeCount;
md.first = nullptr;
md.last = nullptr;
md.unused = nullptr;
md.nodeCount = 0;
return *this;
}
MultiDelegatePImpl& operator=(std::nullptr_t)
{
if (last)
last->mNext = unused;
if (first)
unused = first;
while (unused)
{
auto to_delete = unused;
unused = unused->mNext;
delete(to_delete);
}
return *this;
}
MultiDelegatePImpl& operator+=(const Delegate& del)
{
add(del);
return *this;
}
MultiDelegatePImpl& operator+=(Delegate&& del)
{
add(std::move(del));
return *this;
}
protected:
struct Node_t
{
~Node_t()
{
mDelegate = nullptr; // special overload in Delegate
}
Node_t* mNext = nullptr;
Delegate mDelegate;
};
Node_t* first = nullptr;
Node_t* last = nullptr;
Node_t* unused = nullptr;
uint32_t nodeCount = 0;
// Returns a pointer to an unused Node_t,
// or if none are available allocates a new one,
// or nullptr if limit is reached
Node_t* IRAM_ATTR get_node_unsafe()
{
Node_t* result = nullptr;
// try to get an item from unused items list
if (unused)
{
result = unused;
unused = unused->mNext;
}
// if no unused items, and count not too high, allocate a new one
else if (nodeCount < QUEUE_CAPACITY)
{
#if defined(ESP8266) || defined(ESP32)
result = new (std::nothrow) Node_t;
#else
result = new Node_t;
#endif
if (result)
++nodeCount;
}
return result;
}
void recycle_node_unsafe(Node_t* node)
{
node->mDelegate = nullptr; // special overload in Delegate
node->mNext = unused;
unused = node;
}
#ifndef ARDUINO
std::mutex mutex_unused;
#endif
public:
const Delegate* IRAM_ATTR add(const Delegate& del)
{
return add(Delegate(del));
}
const Delegate* IRAM_ATTR add(Delegate&& del)
{
if (!del)
return nullptr;
#ifdef ARDUINO
InterruptLock lockAllInterruptsInThisScope;
#else
std::lock_guard<std::mutex> lock(mutex_unused);
#endif
Node_t* item = ISQUEUE ? get_node_unsafe() :
#if defined(ESP8266) || defined(ESP32)
new (std::nothrow) Node_t;
#else
new Node_t;
#endif
if (!item)
return nullptr;
item->mDelegate = std::move(del);
item->mNext = nullptr;
if (last)
last->mNext = item;
else
first = item;
last = item;
return &item->mDelegate;
}
bool remove(const Delegate* del)
{
auto current = first;
if (!current)
return false;
Node_t* prev = nullptr;
do
{
if (del == &current->mDelegate)
{
// remove callback from stack
#ifdef ARDUINO
InterruptLock lockAllInterruptsInThisScope;
#else
std::lock_guard<std::mutex> lock(mutex_unused);
#endif
auto to_recycle = current;
// removing rLast
if (last == current)
last = prev;
current = current->mNext;
if (prev)
{
prev->mNext = current;
}
else
{
first = current;
}
if (ISQUEUE)
recycle_node_unsafe(to_recycle);
else
delete to_recycle;
return true;
}
else
{
prev = current;
current = current->mNext;
}
} while (current);
return false;
}
void operator()(P... args)
{
auto current = first;
if (!current)
return;
static std::atomic<bool> fence(false);
// prevent recursive calls
#if defined(ARDUINO) && !defined(ESP32)
if (fence.load()) return;
fence.store(true);
#else
if (fence.exchange(true)) return;
#endif
Node_t* prev = nullptr;
// prevent execution of new callbacks during this run
auto stop = last;
bool done;
do
{
done = current == stop;
if (!CallP<Delegate, R, ISQUEUE, P...>::execute(current->mDelegate, args...))
{
// remove callback from stack
#ifdef ARDUINO
InterruptLock lockAllInterruptsInThisScope;
#else
std::lock_guard<std::mutex> lock(mutex_unused);
#endif
auto to_recycle = current;
// removing rLast
if (last == current)
last = prev;
current = current->mNext;
if (prev)
{
prev->mNext = current;
}
else
{
first = current;
}
if (ISQUEUE)
recycle_node_unsafe(to_recycle);
else
delete to_recycle;
}
else
{
prev = current;
current = current->mNext;
}
#if defined(ESP8266) || defined(ESP32)
// running callbacks might last too long for watchdog etc.
optimistic_yield(10000);
#endif
} while (current && !done);
fence.store(false);
}
};
template< typename Delegate, typename R = void, bool ISQUEUE = false, uint32_t QUEUE_CAPACITY = 32>
class MultiDelegateImpl : public MultiDelegatePImpl<Delegate, R, ISQUEUE, QUEUE_CAPACITY>
{
protected:
using typename MultiDelegatePImpl<Delegate, R, ISQUEUE, QUEUE_CAPACITY>::Node_t;
using MultiDelegatePImpl<Delegate, R, ISQUEUE, QUEUE_CAPACITY>::first;
using MultiDelegatePImpl<Delegate, R, ISQUEUE, QUEUE_CAPACITY>::last;
using MultiDelegatePImpl<Delegate, R, ISQUEUE, QUEUE_CAPACITY>::unused;
using MultiDelegatePImpl<Delegate, R, ISQUEUE, QUEUE_CAPACITY>::nodeCount;
using MultiDelegatePImpl<Delegate, R, ISQUEUE, QUEUE_CAPACITY>::recycle_node_unsafe;
#ifndef ARDUINO
using MultiDelegatePImpl<Delegate, R, ISQUEUE, QUEUE_CAPACITY>::mutex_unused;
#endif
public:
using MultiDelegatePImpl<Delegate, R, ISQUEUE, QUEUE_CAPACITY>::MultiDelegatePImpl;
void operator()()
{
auto current = first;
if (!current)
return;
static std::atomic<bool> fence(false);
// prevent recursive calls
#if defined(ARDUINO) && !defined(ESP32)
if (fence.load()) return;
fence.store(true);
#else
if (fence.exchange(true)) return;
#endif
Node_t* prev = nullptr;
// prevent execution of new callbacks during this run
auto stop = last;
bool done;
do
{
done = current == stop;
if (!Call<Delegate, R, ISQUEUE>::execute(current->mDelegate))
{
// remove callback from stack
#ifdef ARDUINO
InterruptLock lockAllInterruptsInThisScope;
#else
std::lock_guard<std::mutex> lock(mutex_unused);
#endif
auto to_recycle = current;
// removing rLast
if (last == current)
last = prev;
current = current->mNext;
if (prev)
{
prev->mNext = current;
}
else
{
first = current;
}
if (ISQUEUE)
recycle_node_unsafe(to_recycle);
else
delete to_recycle;
}
else
{
prev = current;
current = current->mNext;
}
#if defined(ESP8266) || defined(ESP32)
// running callbacks might last too long for watchdog etc.
optimistic_yield(10000);
#endif
} while (current && !done);
fence.store(false);
}
};
template< typename Delegate, typename R, bool ISQUEUE, uint32_t QUEUE_CAPACITY, typename... P> class MultiDelegate;
template< typename Delegate, typename R, bool ISQUEUE, uint32_t QUEUE_CAPACITY, typename... P>
class MultiDelegate<Delegate, R(P...), ISQUEUE, QUEUE_CAPACITY> : public MultiDelegatePImpl<Delegate, R, ISQUEUE, QUEUE_CAPACITY, P...>
{
public:
using MultiDelegatePImpl<Delegate, R, ISQUEUE, QUEUE_CAPACITY, P...>::MultiDelegatePImpl;
};
template< typename Delegate, typename R, bool ISQUEUE, uint32_t QUEUE_CAPACITY>
class MultiDelegate<Delegate, R(), ISQUEUE, QUEUE_CAPACITY> : public MultiDelegateImpl<Delegate, R, ISQUEUE, QUEUE_CAPACITY>
{
public:
using MultiDelegateImpl<Delegate, R, ISQUEUE, QUEUE_CAPACITY>::MultiDelegateImpl;
};
};
/**
The MultiDelegate class template can be specialized to either a queue or an event multiplexer.
It is designed to be used with Delegate, the efficient runtime wrapper for C function ptr and C++ std::function.
@tparam Delegate specifies the concrete type that MultiDelegate bases the queue or event multiplexer on.
@tparam ISQUEUE modifies the generated MultiDelegate class in subtle ways. In queue mode (ISQUEUE == true),
the value of QUEUE_CAPACITY enforces the maximum number of simultaneous items the queue can contain.
This is exploited to minimize the use of new and delete by reusing already allocated items, thus
reducing heap fragmentation. In event multiplexer mode (ISQUEUE = false), new and delete are
used for allocation of the event handler items.
If the result type of the function call operator of Delegate is void, calling a MultiDelegate queue
removes each item after calling it; a Multidelegate event multiplexer keeps event handlers until
explicitly removed.
If the result type of the function call operator of Delegate is non-void, the type-conversion to bool
of that result determines if the item is immediately removed or kept after each call: a Multidelegate
queue removes an item only if true is returned, but a Multidelegate event multiplexer removes event
handlers that return false.
@tparam QUEUE_CAPACITY is only used if ISQUEUE == true. Then, it sets the maximum capacity that the queue dynamically
allocates from the heap. Unused items are not returned to the heap, but are managed by the MultiDelegate
instance during its own lifetime for efficiency.
*/
template< typename Delegate, bool ISQUEUE = false, uint32_t QUEUE_CAPACITY = 32>
class MultiDelegate : public detail::MultiDelegate<Delegate, typename Delegate::target_type, ISQUEUE, QUEUE_CAPACITY>
{
public:
using detail::MultiDelegate<Delegate, typename Delegate::target_type, ISQUEUE, QUEUE_CAPACITY>::MultiDelegate;
};
#endif // __MULTIDELEGATE_H