Added LED_ACTIVE_LOW
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@ -6,6 +6,7 @@
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#define HAS_DISPLAY U8X8_SSD1306_128X64_NONAME_HW_I2C // OLED-Display on board
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#define HAS_LED NOT_A_PIN // Led os on same pin than Lora SS pin, to avoid pb, we don't use it
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#define LED_ACTIVE_LOW 1 // Onboard LED is active when pin is LOW
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// Anyway shield is on over the LoLin32 board, so we won't be able to see this LED
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#define HAS_RGB_LED 13 // ESP32 GPIO13 (pin13) On Board Shield WS2812B RGB LED
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#define HAS_BUTTON 15 // ESP32 GPIO15 (pin15) Button is on the LoraNode32 shield
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@ -30,4 +31,3 @@
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#define OLED_RST U8X8_PIN_NONE // Not reset pin
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#define OLED_SDA 21 // ESP32 GPIO21 (Pin21) -- OLED SDA
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#define OLED_SCL 22 // ESP32 GPIO22 (Pin22) -- OLED SCL
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@ -5,8 +5,8 @@
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#define DISABLE_BROWNOUT 1 // comment out if you want to keep brownout feature
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#define HAS_DISPLAY U8X8_SSD1306_128X64_NONAME_HW_I2C // OLED-Display on board
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#define HAS_LED NOT_A_PIN // Led os on same pin than Lora SS pin, to avoid pb, we don't use it
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// Anyway shield is on over the LoLin32 board, so we won't be able to see this LED
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#define HAS_LED 22 // ESP32 GPIO12 (pin22) On Board LED
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#define LED_ACTIVE_LOW 1 // Onboard LED is active when pin is LOW
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#define HAS_RGB_LED 13 // ESP32 GPIO13 (pin13) On Board Shield WS2812B RGB LED
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#define HAS_BUTTON 15 // ESP32 GPIO15 (pin15) Button is on the LoraNode32 shield
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#define BUTTON_PULLUP 1 // Button need pullup instead of default pulldown
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@ -30,4 +30,3 @@
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#define OLED_RST U8X8_PIN_NONE // Not reset pin
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#define OLED_SDA 14 // ESP32 GPIO14 (Pin14) -- OLED SDA
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#define OLED_SCL 12 // ESP32 GPIO12 (Pin12) -- OLED SCL
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